Structs§
- Mesh
Animation State - Mesh
Asset - Mesh
GpuPrimitive Batch - Mesh
Material - Mesh
Primitive Runtime Desc - Mesh
Runtime Material Key - Mesh
TriVertex
Enums§
Constants§
- MAX_
GPU_ BONE_ PALETTE - WebGPU uniform palette size used by the skinned-mesh shader. Primitives that reference more bones are split into multiple draw batches, matching tona3/D3DX bone-combination rendering rather than truncating the palette.
- MESH_
ANIM_ CONTROLLER_ STEP_ SEC - MESH_
SHADER_ OPTION_ NONE - MESH_
SHADER_ OPTION_ RIM_ LIGHT - SIGLUS_
INTERNAL_ MESH_ MAGIC - SIGLUS_
INTERNAL_ MESH_ VERSION
Functions§
- compile_
mesh_ asset_ file - internal_
mesh_ asset_ path_ for_ source - load_
mesh_ asset - mesh_
effect_ filename_ from_ runtime_ key - mesh_
effect_ key_ from_ variant - mesh_
effect_ variant_ bits - mesh_
effect_ variant_ bits_ from_ runtime_ desc - mesh_
effect_ variant_ bits_ from_ runtime_ key - mesh_
runtime_ material_ key - read_
internal_ mesh_ asset - resolve_
mesh_ path - write_
internal_ mesh_ asset