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MESH_SHADER_OPTION_RIM_LIGHT
siglus_
scene_
vm
0.1.0
In siglus_
scene_
vm::
mesh3d
siglus_scene_vm
::
mesh3d
Constant
MESH_
SHADER_
OPTION_
RIM_
LIGHT
Copy item path
Source
pub const MESH_SHADER_OPTION_RIM_LIGHT:
u32
= _; // 1u32