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MeshAnimationState

Struct MeshAnimationState 

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pub struct MeshAnimationState {
Show 20 fields pub clip_name: Option<String>, pub clip_index: Option<usize>, pub blend_clip_name: Option<String>, pub blend_clip_index: Option<usize>, pub blend_weight: f32, pub time_sec: f32, pub rate: f32, pub time_offset_sec: f32, pub hold_time_sec: f32, pub paused: bool, pub looped: bool, pub anim_track_no: u32, pub anim_shift_time_sec: f32, pub is_anim: bool, pub prev_clip_name: Option<String>, pub prev_clip_index: Option<usize>, pub prev_time_sec: f32, pub prev_time_offset_sec: f32, pub prev_rate: f32, pub transition_elapsed_sec: f32,
}

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§clip_name: Option<String>§clip_index: Option<usize>§blend_clip_name: Option<String>§blend_clip_index: Option<usize>§blend_weight: f32§time_sec: f32

Object-local animation controller time, advanced by runtime tick.

§rate: f32§time_offset_sec: f32§hold_time_sec: f32

Frozen controller sample time used while paused.

§paused: bool§looped: bool§anim_track_no: u32

tona3-like controller state.

§anim_shift_time_sec: f32§is_anim: bool§prev_clip_name: Option<String>§prev_clip_index: Option<usize>§prev_time_sec: f32§prev_time_offset_sec: f32§prev_rate: f32§transition_elapsed_sec: f32

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impl MeshAnimationState

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pub fn sanitized(&self) -> Self

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pub fn current_sample_base_sec(&self) -> f32

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pub fn current_sample_time_sec(&self) -> f32

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pub fn previous_track_sample_time_sec(&self) -> f32

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pub fn previous_track_weight(&self) -> f32

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pub fn current_track_weight(&self) -> f32

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pub fn previous_track_speed(&self) -> f32

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pub fn current_track_speed(&self) -> f32

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pub fn set_anim_shift_time_sec(&mut self, shift_sec: f32)

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pub fn change_animation_clip( &mut self, next_clip_name: Option<String>, next_clip_index: Option<usize>, )

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pub fn advance_controller_frames(&mut self, delta_frames: i32)

Trait Implementations§

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impl Clone for MeshAnimationState

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fn clone(&self) -> MeshAnimationState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeshAnimationState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MeshAnimationState

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fn default() -> Self

Returns the “default value” for a type. Read more

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