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MeshMaterial

Struct MeshMaterial 

Source
pub struct MeshMaterial {
Show 30 fields pub diffuse: [f32; 4], pub ambient: [f32; 4], pub specular: [f32; 4], pub emissive: [f32; 4], pub power: f32, pub lighting_type: MeshLightingType, pub shading_type: MeshShadingType, pub shader_option: u32, pub rim_light_color: [f32; 4], pub rim_light_power: f32, pub parallax_max_height: f32, pub alpha_test_enable: bool, pub alpha_ref: f32, pub cull_disable: bool, pub shadow_map_enable: bool, pub use_mesh_tex: bool, pub use_mrbd: bool, pub mrbd: [f32; 4], pub use_rgb: bool, pub rgb_rate: [f32; 4], pub add_rgb: [f32; 4], pub use_mul_vertex_color: bool, pub mul_vertex_color_rate: f32, pub depth_buffer_shadow_bias: f32, pub directional_light_ids: Vec<i32>, pub point_light_ids: Vec<i32>, pub spot_light_ids: Vec<i32>, pub normal_texture_path: Option<PathBuf>, pub toon_texture_path: Option<PathBuf>, pub effect_filename: Option<String>,
}

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§diffuse: [f32; 4]§ambient: [f32; 4]§specular: [f32; 4]§emissive: [f32; 4]§power: f32§lighting_type: MeshLightingType§shading_type: MeshShadingType§shader_option: u32§rim_light_color: [f32; 4]§rim_light_power: f32§parallax_max_height: f32§alpha_test_enable: bool§alpha_ref: f32§cull_disable: bool§shadow_map_enable: bool§use_mesh_tex: bool§use_mrbd: bool§mrbd: [f32; 4]§use_rgb: bool§rgb_rate: [f32; 4]§add_rgb: [f32; 4]§use_mul_vertex_color: bool§mul_vertex_color_rate: f32§depth_buffer_shadow_bias: f32§directional_light_ids: Vec<i32>§point_light_ids: Vec<i32>§spot_light_ids: Vec<i32>§normal_texture_path: Option<PathBuf>§toon_texture_path: Option<PathBuf>§effect_filename: Option<String>

Trait Implementations§

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impl Clone for MeshMaterial

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fn clone(&self) -> MeshMaterial

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeshMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MeshMaterial

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fn default() -> MeshMaterial

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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