pub struct MeshGpuPrimitiveBatch {
pub vertices: Vec<MeshTriVertex>,
pub frame_cols: [[f32; 4]; 4],
pub bone_cols: Vec<[[f32; 4]; 4]>,
pub skinned: bool,
pub texture_path: Option<PathBuf>,
pub material: MeshMaterial,
pub runtime_desc: MeshPrimitiveRuntimeDesc,
}Fields§
§vertices: Vec<MeshTriVertex>§frame_cols: [[f32; 4]; 4]§bone_cols: Vec<[[f32; 4]; 4]>§skinned: bool§texture_path: Option<PathBuf>§material: MeshMaterial§runtime_desc: MeshPrimitiveRuntimeDescTrait Implementations§
Source§impl Clone for MeshGpuPrimitiveBatch
impl Clone for MeshGpuPrimitiveBatch
Source§fn clone(&self) -> MeshGpuPrimitiveBatch
fn clone(&self) -> MeshGpuPrimitiveBatch
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MeshGpuPrimitiveBatch
impl Debug for MeshGpuPrimitiveBatch
Source§impl Default for MeshGpuPrimitiveBatch
impl Default for MeshGpuPrimitiveBatch
Source§fn default() -> MeshGpuPrimitiveBatch
fn default() -> MeshGpuPrimitiveBatch
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MeshGpuPrimitiveBatch
impl RefUnwindSafe for MeshGpuPrimitiveBatch
impl Send for MeshGpuPrimitiveBatch
impl Sync for MeshGpuPrimitiveBatch
impl Unpin for MeshGpuPrimitiveBatch
impl UnsafeUnpin for MeshGpuPrimitiveBatch
impl UnwindSafe for MeshGpuPrimitiveBatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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