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MAX_GPU_BONE_PALETTE

Constant MAX_GPU_BONE_PALETTE 

Source
pub const MAX_GPU_BONE_PALETTE: usize = 64;
Expand description

WebGPU uniform palette size used by the skinned-mesh shader. Primitives that reference more bones are split into multiple draw batches, matching tona3/D3DX bone-combination rendering rather than truncating the palette.