Expand description
Siglus BG stage: g00 decoding + Siglus-like resource lookup + wgpu rendering.
Code comments are intentionally in English.
Re-exports§
pub use siglus_assets as formats;
Modules§
- app_
path - assets
- audio
- Audio subsystem.
- desktop_
chihaya_ bench - Desktop implementation of the original Chihaya benchmark information dialog.
- desktop_
config - Built-in configuration window, following Siglus cfg_wnd_config_base and cfg_wnd_func_*. Gameexe controls tab visibility, channel visibility, labels, and game-specific switches.
- desktop_
icon - Game icons for native windows, including the Wayland toplevel icon protocol.
- desktop_
messagebox - Desktop winit message box support.
- desktop_
twitter - Desktop Twitter dialog used by the Siglus Twitter subsystem.
- display_
ffi - C ABI helpers for bundle/mobile launchers that need Siglus display metadata.
- elm_
code - Packed element-code helpers.
- emote
- Siglus OBJECT Emote host adapter.
- emote_
key - Emote PSB key preload policy for native hosts.
- host
- Host-driven Siglus runtime entry points shared by desktop pump and mobile FFI.
- image_
manager - ime
- Shared IME requests for native and Web windows.
- input
- Input mapping for the viewer.
- layer
- mesh3d
- movie
- original_
save - platform_
time - Cross-platform time helpers.
- pump_
host - Desktop pump-mode FFI for macOS bundle launchers and other GUI hosts.
- render
- WGPU renderer for Siglus stage composition.
- render_
math - resource
- Siglus-like resource lookup for BG images and movies.
- runtime
- Runtime scaffolding for command execution.
- scene_
stream - text_
render - Text rendering helpers.
- vm
- Scene VM