pub struct WipeState {Show 15 fields
pub mask_file: Option<String>,
pub mask_image_id: Option<ImageId>,
pub wipe_type: i32,
pub wipe_time_ms: i32,
pub speed_mode: i32,
pub start_time_ms: i32,
pub option: Vec<i32>,
pub begin_order: i32,
pub end_order: i32,
pub begin_layer: i32,
pub end_layer: i32,
pub wait_flag: bool,
pub key_wait_mode: i32,
pub with_low_order: i32,
pub mask_cache: HashMap<(ImageId, u64, ImageId, u64, u16), ImageId>,
/* private fields */
}Expand description
Screen wipe transition state.
This models the timing and script-visible behavior of the original Gp_wipe
subsystem. Rendering is handled elsewhere; here we only track parameters and
completion.
Fields§
§mask_file: Option<String>§mask_image_id: Option<ImageId>§wipe_type: i32§wipe_time_ms: i32§speed_mode: i32§start_time_ms: i32§option: Vec<i32>§begin_order: i32§end_order: i32§begin_layer: i32§end_layer: i32§wait_flag: bool§key_wait_mode: i32§with_low_order: i32§mask_cache: HashMap<(ImageId, u64, ImageId, u64, u16), ImageId>Implementations§
Source§impl WipeState
impl WipeState
pub fn new( mask_file: Option<String>, mask_image_id: Option<ImageId>, wipe_type: i32, wipe_time_ms: i32, start_time_ms: i32, speed_mode: i32, option: Vec<i32>, begin_order: i32, end_order: i32, begin_layer: i32, end_layer: i32, wait_flag: bool, key_wait_mode: i32, with_low_order: i32, ) -> Self
pub fn is_done(&self) -> bool
pub fn progress(&self) -> f32
pub fn remaining_ms(&self) -> u64
Trait Implementations§
Auto Trait Implementations§
impl Freeze for WipeState
impl RefUnwindSafe for WipeState
impl Send for WipeState
impl Sync for WipeState
impl Unpin for WipeState
impl UnsafeUnpin for WipeState
impl UnwindSafe for WipeState
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