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WipeState

Struct WipeState 

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pub struct WipeState {
Show 15 fields pub mask_file: Option<String>, pub mask_image_id: Option<ImageId>, pub wipe_type: i32, pub wipe_time_ms: i32, pub speed_mode: i32, pub start_time_ms: i32, pub option: Vec<i32>, pub begin_order: i32, pub end_order: i32, pub begin_layer: i32, pub end_layer: i32, pub wait_flag: bool, pub key_wait_mode: i32, pub with_low_order: i32, pub mask_cache: HashMap<(ImageId, u64, ImageId, u64, u16), ImageId>, /* private fields */
}
Expand description

Screen wipe transition state.

This models the timing and script-visible behavior of the original Gp_wipe subsystem. Rendering is handled elsewhere; here we only track parameters and completion.

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§mask_file: Option<String>§mask_image_id: Option<ImageId>§wipe_type: i32§wipe_time_ms: i32§speed_mode: i32§start_time_ms: i32§option: Vec<i32>§begin_order: i32§end_order: i32§begin_layer: i32§end_layer: i32§wait_flag: bool§key_wait_mode: i32§with_low_order: i32§mask_cache: HashMap<(ImageId, u64, ImageId, u64, u16), ImageId>

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impl WipeState

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pub fn new( mask_file: Option<String>, mask_image_id: Option<ImageId>, wipe_type: i32, wipe_time_ms: i32, start_time_ms: i32, speed_mode: i32, option: Vec<i32>, begin_order: i32, end_order: i32, begin_layer: i32, end_layer: i32, wait_flag: bool, key_wait_mode: i32, with_low_order: i32, ) -> Self

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pub fn is_done(&self) -> bool

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pub fn progress(&self) -> f32

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pub fn remaining_ms(&self) -> u64

Trait Implementations§

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impl Clone for WipeState

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fn clone(&self) -> WipeState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WipeState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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