pub enum ObjectBackend {
None,
Gfx,
Rect {
layer_id: LayerId,
sprite_id: SpriteId,
width: u32,
height: u32,
},
String {
layer_id: LayerId,
sprite_id: SpriteId,
image_id: Option<ImageId>,
width: u32,
height: u32,
},
Number {
layer_id: LayerId,
sprite_ids: Vec<SpriteId>,
},
Weather {
layer_id: LayerId,
sprite_ids: Vec<SpriteId>,
},
Movie {
layer_id: LayerId,
sprite_id: SpriteId,
image_id: Option<ImageId>,
width: u32,
height: u32,
},
}Variants§
None
Gfx
Uses the engine’s GfxRuntime object pipeline.
Rect
Rectangle backed by a standalone LayerManager sprite.
String
STRING object backend: a single sprite with rendered text.
Number
NUMBER object backend: a fixed sprite list (16) with per-digit sprites.
Weather
WEATHER object backend: sprite list owned by the weather object runtime.
Movie
MOVIE object backend: a single sprite updated with video frames.
Trait Implementations§
Source§impl Clone for ObjectBackend
impl Clone for ObjectBackend
Source§fn clone(&self) -> ObjectBackend
fn clone(&self) -> ObjectBackend
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ObjectBackend
impl Debug for ObjectBackend
Source§impl Default for ObjectBackend
impl Default for ObjectBackend
Source§impl PartialEq for ObjectBackend
impl PartialEq for ObjectBackend
impl Eq for ObjectBackend
impl StructuralPartialEq for ObjectBackend
Auto Trait Implementations§
impl Freeze for ObjectBackend
impl RefUnwindSafe for ObjectBackend
impl Send for ObjectBackend
impl Sync for ObjectBackend
impl Unpin for ObjectBackend
impl UnsafeUnpin for ObjectBackend
impl UnwindSafe for ObjectBackend
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more