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LayerManager

Struct LayerManager 

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pub struct LayerManager { /* private fields */ }

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impl LayerManager

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pub fn new() -> Self

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pub fn bg_mut(&mut self) -> &mut Sprite

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pub fn set_bg_image(&mut self, image_id: ImageHandle)

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pub fn clear_bg(&mut self)

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pub fn create_layer(&mut self) -> LayerId

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pub fn layer(&self, id: LayerId) -> Option<&Layer>

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pub fn layer_mut(&mut self, id: LayerId) -> Option<&mut Layer>

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pub fn clear_layer(&mut self, id: LayerId)

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pub fn clear_all(&mut self)

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pub fn reset_runtime_effects(&mut self)

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pub fn render_list(&self) -> Vec<RenderSprite>

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pub fn render_list_excluding<F>(&self, exclude: F) -> Vec<RenderSprite>
where F: FnMut(LayerId, SpriteId) -> bool,

Build the generic layer-backed submission while skipping sprite bindings that are owned by the Siglus OBJECT tree. OBJECT sprites are rebuilt from the object tree later, so cloning them here only to discard them is wasted frame memory and work.

Trait Implementations§

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impl Debug for LayerManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LayerManager

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fn default() -> LayerManager

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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