pub struct RenderSprite {
pub layer_id: Option<LayerId>,
pub sprite_id: Option<SpriteId>,
pub sorter_order: i32,
pub sorter_layer: i32,
pub wipe_sorter_order: i32,
pub wipe_sorter_layer: i32,
pub stage_form_id: Option<u32>,
pub sprite: Sprite,
}Fields§
§layer_id: Option<LayerId>§sprite_id: Option<SpriteId>§sorter_order: i32Original Siglus C++ S_tnm_sorter.order. This is separate from Sprite::order because Sprite::order is still used by older backend storage paths and debug output. Final scene ordering, wipe ranges, effects, and quake ranges must use this pair.
sorter_layer: i32Original Siglus C++ S_tnm_sorter.layer. This can be much larger than 1023, so it must not be packed into Sprite::order.
wipe_sorter_order: i32Sorter of the top-level stage entity used by C_elm_stage::get_sprite_tree() when selecting WIPE ranges. Descendant sprites retain their own sorter for draw ordering/effects, but the whole object subtree is selected by its top-level parent sorter in the original engine.
wipe_sorter_layer: i32§stage_form_id: Option<u32>Stage-form owner used to apply SCREEN/STAGE effects exactly as the
original two-stage render preparation does. None is reserved for
non-stage overlays such as message-back projections and the cursor.
sprite: SpriteImplementations§
Source§impl RenderSprite
impl RenderSprite
pub fn new( layer_id: Option<LayerId>, sprite_id: Option<SpriteId>, sprite: Sprite, ) -> Self
pub fn with_sorter( layer_id: Option<LayerId>, sprite_id: Option<SpriteId>, sorter_order: i32, sorter_layer: i32, sprite: Sprite, ) -> Self
pub fn set_sorter(&mut self, order: i64, layer: i64)
pub fn set_wipe_sorter(&mut self, order: i64, layer: i64)
pub fn set_stage_form_owner(&mut self, form_id: u32)
Trait Implementations§
Source§impl Clone for RenderSprite
impl Clone for RenderSprite
Source§fn clone(&self) -> RenderSprite
fn clone(&self) -> RenderSprite
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for RenderSprite
impl RefUnwindSafe for RenderSprite
impl Send for RenderSprite
impl Sync for RenderSprite
impl Unpin for RenderSprite
impl UnsafeUnpin for RenderSprite
impl UnwindSafe for RenderSprite
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.