Expand description
Gameexe.dat decoding and INI-like parsing.
In the original Siglus engine, Gameexe.dat is treated as a TCHAR text
blob (UTF-16LE). Some titles may store an alternative encoding (e.g.
Shift-JIS) or wrap the text with obfuscation + LZSS.
This module keeps the decoding pipeline explicit:
- plaintext (UTF-16LE / Shift-JIS / UTF-8)
- optionally XOR with a chain of angou materials
- optional Siglus LZSS unpack