pub struct GameexeEntry {
pub line_no: usize,
pub raw_key: String,
pub key: String,
pub key_parts: Vec<String>,
pub value: String,
pub value_items: Vec<String>,
}Fields§
§line_no: usize§raw_key: String§key: String§key_parts: Vec<String>§value: String§value_items: Vec<String>Implementations§
Source§impl GameexeEntry
impl GameexeEntry
Trait Implementations§
Source§impl Clone for GameexeEntry
impl Clone for GameexeEntry
Source§fn clone(&self) -> GameexeEntry
fn clone(&self) -> GameexeEntry
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GameexeEntry
impl RefUnwindSafe for GameexeEntry
impl Send for GameexeEntry
impl Sync for GameexeEntry
impl Unpin for GameexeEntry
impl UnsafeUnpin for GameexeEntry
impl UnwindSafe for GameexeEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more