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GameexeConfig

Struct GameexeConfig 

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pub struct GameexeConfig {
    pub entries: Vec<GameexeEntry>,
    pub map: BTreeMap<String, String>,
}

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§entries: Vec<GameexeEntry>§map: BTreeMap<String, String>

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impl GameexeConfig

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pub fn get(&self, key: &str) -> Option<&str>

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pub fn get_value(&self, key: &str) -> Option<&str>

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pub fn get_entry(&self, key: &str) -> Option<&GameexeEntry>

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pub fn get_entries<'a>( &'a self, key: &str, ) -> impl Iterator<Item = &'a GameexeEntry> + 'a

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pub fn get_all<'a>(&'a self, key: &str) -> impl Iterator<Item = &'a str> + 'a

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pub fn get_unquoted(&self, key: &str) -> Option<&str>

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pub fn get_item(&self, key: &str, item: usize) -> Option<&str>

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pub fn get_item_unquoted(&self, key: &str, item: usize) -> Option<&str>

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pub fn get_i64(&self, key: &str) -> Option<i64>

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pub fn get_usize(&self, key: &str) -> Option<usize>

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pub fn get_indexed(&self, prefix: &str, index: usize) -> Option<&str>

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pub fn get_indexed_value(&self, prefix: &str, index: usize) -> Option<&str>

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pub fn get_indexed_unquoted(&self, prefix: &str, index: usize) -> Option<&str>

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pub fn get_indexed_item( &self, prefix: &str, index: usize, item: usize, ) -> Option<&str>

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pub fn get_indexed_item_unquoted( &self, prefix: &str, index: usize, item: usize, ) -> Option<&str>

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pub fn get_indexed_entry( &self, prefix: &str, index: usize, ) -> Option<&GameexeEntry>

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pub fn get_indexed_field( &self, prefix: &str, index: usize, field: &str, ) -> Option<&str>

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pub fn get_indexed_field_unquoted( &self, prefix: &str, index: usize, field: &str, ) -> Option<&str>

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pub fn get_prefix<'a>( &'a self, prefix: &str, ) -> impl Iterator<Item = &'a GameexeEntry> + 'a

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pub fn indexed_count(&self, prefix: &str) -> usize

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pub fn from_text(text: &str) -> Self

Trait Implementations§

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impl Clone for GameexeConfig

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fn clone(&self) -> GameexeConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameexeConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameexeConfig

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fn default() -> GameexeConfig

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_sample(self) -> T

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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