pub struct GameexeDecodeOptions {
pub exe_key16: Option<[u8; 16]>,
pub base_angou_code: Option<Vec<u8>>,
pub game_angou_code: Option<Vec<u8>>,
pub try_lzss: bool,
pub chain_order: Vec<AngouStepKind>,
}Fields§
§exe_key16: Option<[u8; 16]>§base_angou_code: Option<Vec<u8>>§game_angou_code: Option<Vec<u8>>§try_lzss: bool§chain_order: Vec<AngouStepKind>Implementations§
Source§impl GameexeDecodeOptions
impl GameexeDecodeOptions
pub fn from_project_dir(project_dir: &Path) -> Result<Self>
Trait Implementations§
Source§impl Clone for GameexeDecodeOptions
impl Clone for GameexeDecodeOptions
Source§fn clone(&self) -> GameexeDecodeOptions
fn clone(&self) -> GameexeDecodeOptions
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameexeDecodeOptions
impl Debug for GameexeDecodeOptions
Auto Trait Implementations§
impl Freeze for GameexeDecodeOptions
impl RefUnwindSafe for GameexeDecodeOptions
impl Send for GameexeDecodeOptions
impl Sync for GameexeDecodeOptions
impl Unpin for GameexeDecodeOptions
impl UnsafeUnpin for GameexeDecodeOptions
impl UnwindSafe for GameexeDecodeOptions
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more