Expand description
Message-window rendering state projected from runtime MWND state.
Structs§
- Edit
BoxOverlay Entry - Edit
BoxOverlay Runtime - MsgBack
Button Runtime - MsgBack
Entry Button Projection - MsgBack
Image Projection - MsgBack
Runtime - MsgBack
Text Projection - MsgBack
Text Runtime - MsgBack
UiProjection - Mwnd
Anim Runtime - Mwnd
Emoji Runtime - Mwnd
Face Runtime - Mwnd
Glyph Layer Runtime - Mwnd
Glyph Projection - Mwnd
KeyIcon Runtime - Mwnd
Message Button Hit - Mwnd
Message Button Projection - Mwnd
MsgRuntime - Mwnd
Name Runtime - Mwnd
Projection State - Mwnd
Runtime - Mwnd
Waku Runtime - UI-side sprite cache for the message-window family and related overlays.
- Mwnd
Window Render State - Mwnd
Window Runtime - SysOverlay
Runtime - UiRuntime
Enums§
Constants§
- SYS_
OVERLAY_ TEXT_ X - Top-left corner of the system overlay’s text image, in logical pixels. Shared by
the draw path and [
Ui::sys_overlay_metrics] so both agree on the geometry. - SYS_
OVERLAY_ TEXT_ Y