pub struct AssetTables {Show 18 fields
pub gameexe: Option<GameexeConfig>,
pub gameexe_report: Option<GameexeDecodeReport>,
pub button_se_templates: Vec<ButtonSeTemplate>,
pub button_action_templates: Vec<ButtonActionTemplate>,
pub se_file_names: Vec<Option<String>>,
pub mwnd_render: MwndRenderTemplate,
pub mwnd_templates: Vec<MwndTemplate>,
pub waku_templates: Vec<WakuTemplate>,
pub icon_templates: Vec<IconTemplate>,
pub sel_btn_templates: Vec<SelBtnTemplate>,
pub namae_entries: Vec<NamaeEntry>,
pub color_table: Vec<(u8, u8, u8)>,
pub font_defaults: FontConfigDefaults,
pub cgtable: Option<CgTableData>,
pub cgtable_flag_cnt: Option<usize>,
pub cg_flags: Vec<u8>,
pub databases: Vec<DbsDatabase>,
pub thumb_table: Option<ThumbTable>,
}Fields§
§gameexe: Option<GameexeConfig>§gameexe_report: Option<GameexeDecodeReport>§se_file_names: Vec<Option<String>>§mwnd_render: MwndRenderTemplate§mwnd_templates: Vec<MwndTemplate>§waku_templates: Vec<WakuTemplate>§icon_templates: Vec<IconTemplate>§sel_btn_templates: Vec<SelBtnTemplate>§namae_entries: Vec<NamaeEntry>§color_table: Vec<(u8, u8, u8)>§font_defaults: FontConfigDefaults§cgtable: Option<CgTableData>§cgtable_flag_cnt: Option<usize>§cg_flags: Vec<u8>§databases: Vec<DbsDatabase>§thumb_table: Option<ThumbTable>Implementations§
Source§impl AssetTables
impl AssetTables
pub fn load(project_dir: &Path, unknown: &mut UnknownOpRecorder) -> Self
Trait Implementations§
Source§impl Debug for AssetTables
impl Debug for AssetTables
Auto Trait Implementations§
impl Freeze for AssetTables
impl RefUnwindSafe for AssetTables
impl Send for AssetTables
impl Sync for AssetTables
impl Unpin for AssetTables
impl UnsafeUnpin for AssetTables
impl UnwindSafe for AssetTables
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