pub struct WorldState {Show 21 fields
pub world_no: i32,
pub mode: i32,
pub camera_eye_x: IntEvent,
pub camera_eye_y: IntEvent,
pub camera_eye_z: IntEvent,
pub camera_pint_x: IntEvent,
pub camera_pint_y: IntEvent,
pub camera_pint_z: IntEvent,
pub camera_up_x: IntEvent,
pub camera_up_y: IntEvent,
pub camera_up_z: IntEvent,
pub camera_view_angle: i32,
pub mono: i32,
pub order: i32,
pub layer: i32,
pub wipe_copy: i32,
pub wipe_erase: i32,
pub camera_eye_xz_eve: WorldRotateEvent,
pub script_events: HashMap<i32, IntEvent>,
pub extra_int: HashMap<i32, i64>,
pub extra_str: HashMap<i32, String>,
}Fields§
§world_no: i32§mode: i32§camera_eye_x: IntEvent§camera_eye_y: IntEvent§camera_eye_z: IntEvent§camera_pint_x: IntEvent§camera_pint_y: IntEvent§camera_pint_z: IntEvent§camera_up_x: IntEvent§camera_up_y: IntEvent§camera_up_z: IntEvent§camera_view_angle: i32§mono: i32§order: i32§layer: i32§wipe_copy: i32§wipe_erase: i32§camera_eye_xz_eve: WorldRotateEvent§script_events: HashMap<i32, IntEvent>§extra_int: HashMap<i32, i64>§extra_str: HashMap<i32, String>Implementations§
Trait Implementations§
Source§impl Clone for WorldState
impl Clone for WorldState
Source§fn clone(&self) -> WorldState
fn clone(&self) -> WorldState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for WorldState
impl RefUnwindSafe for WorldState
impl Send for WorldState
impl Sync for WorldState
impl Unpin for WorldState
impl UnsafeUnpin for WorldState
impl UnwindSafe for WorldState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.