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SyscomRuntimeState

Struct SyscomRuntimeState 

Source
pub struct SyscomRuntimeState {
Show 59 fields pub syscom_menu_disable: bool, pub menu_open: bool, pub menu_kind: Option<i32>, pub menu_result: Option<i64>, pub menu_cursor: usize, pub font_list: Vec<String>, pub mwnd_btn_disable_all: bool, pub mwnd_btn_touch_disable: bool, pub mwnd_btn_disable: HashMap<i64, bool>, pub read_skip: ToggleFeatureState, pub auto_skip: ToggleFeatureState, pub auto_mode: ToggleFeatureState, pub hide_mwnd: ToggleFeatureState, pub local_extra_switch: ToggleFeatureState, pub local_extra_mode: ValueFeatureState, pub local_extra_switches: [ToggleFeatureState; 4], pub local_extra_modes: [ValueFeatureState; 4], pub msg_back: ToggleFeatureState, pub msg_back_open: bool, pub msg_back_view_pos: usize, pub msg_back_scroll_pos: i32, pub msg_back_slider_pos: i32, pub msg_back_target_no: isize, pub msg_back_mouse_target_no: isize, pub msg_back_msg_total_height: i32, pub msg_back_proc_initialized: bool, pub msg_back_slider_dragging: bool, pub msg_back_slider_drag_start_mouse: i32, pub msg_back_slider_drag_start_pos: i32, pub msg_back_content_dragging: bool, pub msg_back_content_drag_start_mouse: i32, pub msg_back_content_drag_start_scroll_pos: i32, pub return_to_sel: ToggleFeatureState, pub return_to_menu: ToggleFeatureState, pub end_game: ToggleFeatureState, pub save_feature: ToggleFeatureState, pub load_feature: ToggleFeatureState, pub replay_koe: Option<(i64, i64)>, pub current_save_scene_title: String, pub current_save_message: String, pub current_save_full_message: String, pub total_play_time: i64, pub save_slots: Vec<SaveSlotState>, pub quick_save_slots: Vec<SaveSlotState>, pub inner_save_exists: bool, pub inner_save_streams: Vec<Vec<u8>>, pub sel_save_stock_stream: Vec<u8>, pub sel_save_ids: Vec<[u16; 7]>, pub end_save_exists: bool, pub last_menu_call: i32, pub system_extra_int_value: i64, pub system_extra_str_value: String, pub config_int: HashMap<i32, i64>, pub config_str: HashMap<i32, String>, pub capture_buffer: Option<RgbaImage>, pub capture_size: Option<(u32, u32)>, pub return_scene_once: Option<(String, i64)>, pub pending_proc: Option<SyscomPendingProc>, pub msg_back_load_tid: i64,
}

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§syscom_menu_disable: bool§menu_open: bool§menu_kind: Option<i32>§menu_result: Option<i64>§menu_cursor: usize§font_list: Vec<String>§mwnd_btn_disable_all: bool§mwnd_btn_touch_disable: bool§mwnd_btn_disable: HashMap<i64, bool>§read_skip: ToggleFeatureState§auto_skip: ToggleFeatureState§auto_mode: ToggleFeatureState§hide_mwnd: ToggleFeatureState§local_extra_switch: ToggleFeatureState§local_extra_mode: ValueFeatureState§local_extra_switches: [ToggleFeatureState; 4]§local_extra_modes: [ValueFeatureState; 4]§msg_back: ToggleFeatureState§msg_back_open: bool§msg_back_view_pos: usize§msg_back_scroll_pos: i32§msg_back_slider_pos: i32§msg_back_target_no: isize§msg_back_mouse_target_no: isize§msg_back_msg_total_height: i32§msg_back_proc_initialized: bool§msg_back_slider_dragging: bool§msg_back_slider_drag_start_mouse: i32§msg_back_slider_drag_start_pos: i32§msg_back_content_dragging: bool§msg_back_content_drag_start_mouse: i32§msg_back_content_drag_start_scroll_pos: i32§return_to_sel: ToggleFeatureState§return_to_menu: ToggleFeatureState§end_game: ToggleFeatureState§save_feature: ToggleFeatureState§load_feature: ToggleFeatureState§replay_koe: Option<(i64, i64)>§current_save_scene_title: String§current_save_message: String§current_save_full_message: String§total_play_time: i64§save_slots: Vec<SaveSlotState>§quick_save_slots: Vec<SaveSlotState>§inner_save_exists: bool§inner_save_streams: Vec<Vec<u8>>§sel_save_stock_stream: Vec<u8>§sel_save_ids: Vec<[u16; 7]>§end_save_exists: bool§last_menu_call: i32§system_extra_int_value: i64§system_extra_str_value: String§config_int: HashMap<i32, i64>§config_str: HashMap<i32, String>§capture_buffer: Option<RgbaImage>§capture_size: Option<(u32, u32)>§return_scene_once: Option<(String, i64)>§pending_proc: Option<SyscomPendingProc>§msg_back_load_tid: i64

Trait Implementations§

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impl Clone for SyscomRuntimeState

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fn clone(&self) -> SyscomRuntimeState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SyscomRuntimeState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SyscomRuntimeState

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fn default() -> Self

Returns the “default value” for a type. Read more

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