pub struct ObjectEmoteParam {
pub width: i64,
pub height: i64,
pub file_name: Option<String>,
pub timeline_names: [String; 8],
pub timeline_options: [i64; 8],
pub koe_chara_no: i64,
pub koe_mouth_volume: i64,
pub rep_x: i64,
pub rep_y: i64,
pub runtime: Option<SiglusEmoteRuntime>,
}Fields§
§width: i64§height: i64§file_name: Option<String>§timeline_names: [String; 8]§timeline_options: [i64; 8]§koe_chara_no: i64§koe_mouth_volume: i64§rep_x: i64§rep_y: i64§runtime: Option<SiglusEmoteRuntime>Implementations§
Source§impl ObjectEmoteParam
impl ObjectEmoteParam
pub fn clear_runtime(&mut self)
pub fn tick(&mut self, past_game_time: i32)
pub fn is_animating(&self) -> bool
pub fn clone_player_for_object(&mut self)
Trait Implementations§
Source§impl Clone for ObjectEmoteParam
impl Clone for ObjectEmoteParam
Source§fn clone(&self) -> ObjectEmoteParam
fn clone(&self) -> ObjectEmoteParam
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ObjectEmoteParam
impl Debug for ObjectEmoteParam
Auto Trait Implementations§
impl Freeze for ObjectEmoteParam
impl RefUnwindSafe for ObjectEmoteParam
impl Send for ObjectEmoteParam
impl Sync for ObjectEmoteParam
impl Unpin for ObjectEmoteParam
impl UnsafeUnpin for ObjectEmoteParam
impl UnwindSafe for ObjectEmoteParam
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.