pub struct BtnSelectRuntimeState {Show 31 fields
pub template_no: i64,
pub saved_cur_param: Option<[i64; 28]>,
pub choices: Vec<BtnSelectChoiceState>,
pub cursor: usize,
pub pressed_index: Option<usize>,
pub pressed_inside: bool,
pub cancel_enable: bool,
pub capture_flag: bool,
pub started: bool,
pub result: i64,
pub sync_type: i64,
pub read_flag_scene_no: i64,
pub read_flag_flag_no: i64,
pub sel_start_call_scn: String,
pub sel_start_call_z_no: i64,
pub appear_flag: bool,
pub open_anime_type: i64,
pub open_anime_time: i64,
pub open_anime_cur_time: i64,
pub close_anime_type: i64,
pub close_anime_time: i64,
pub close_anime_cur_time: i64,
pub decide_anime_type: i64,
pub decide_anime_time: i64,
pub decide_anime_cur_time: i64,
pub decide_sel_no: i64,
pub processing_flag_0: bool,
pub processing_flag_1: bool,
pub processing_flag_2: bool,
pub capture_now_flag: bool,
pub result_delivered: bool,
}Fields§
§template_no: i64§saved_cur_param: Option<[i64; 28]>Exact serialized S_tnm_btn_select_param. This is retained separately because C++ restores m_cur but deliberately leaves all animation work members (including m_sync_type) at their reinitialized values.
choices: Vec<BtnSelectChoiceState>§cursor: usize§pressed_index: Option<usize>Mouse button currently captured by the selection manager. The C++ button manager enters PUSH on mouse-down and only decides on a matching mouse-up; it does not decide immediately on the down event.
pressed_inside: bool§cancel_enable: bool§capture_flag: bool§started: boolTrue only while the original button manager accepts input.
result: i64§sync_type: i64§read_flag_scene_no: i64§read_flag_flag_no: i64§sel_start_call_scn: String§sel_start_call_z_no: i64§appear_flag: bool§open_anime_type: i64§open_anime_time: i64§open_anime_cur_time: i64§close_anime_type: i64§close_anime_time: i64§close_anime_cur_time: i64§decide_anime_type: i64§decide_anime_time: i64§decide_anime_cur_time: i64§decide_sel_no: i64§processing_flag_0: bool§processing_flag_1: bool§processing_flag_2: bool§capture_now_flag: bool§result_delivered: boolTrait Implementations§
Source§impl Clone for BtnSelectRuntimeState
impl Clone for BtnSelectRuntimeState
Source§fn clone(&self) -> BtnSelectRuntimeState
fn clone(&self) -> BtnSelectRuntimeState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BtnSelectRuntimeState
impl Debug for BtnSelectRuntimeState
Auto Trait Implementations§
impl Freeze for BtnSelectRuntimeState
impl RefUnwindSafe for BtnSelectRuntimeState
impl Send for BtnSelectRuntimeState
impl Sync for BtnSelectRuntimeState
impl Unpin for BtnSelectRuntimeState
impl UnsafeUnpin for BtnSelectRuntimeState
impl UnwindSafe for BtnSelectRuntimeState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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