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InputState

Struct InputState 

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pub struct InputState {
    pub mouse_x: i32,
    pub mouse_y: i32,
    pub last_key_down: Option<VmKey>,
    pub last_mouse_down: Option<VmMouseButton>,
    /* private fields */
}

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§mouse_x: i32§mouse_y: i32§last_key_down: Option<VmKey>

Last key-down event since start.

§last_mouse_down: Option<VmMouseButton>

Last mouse-down event since start.

Implementations§

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impl InputState

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pub fn vk_is_down(&self, vk: u8) -> bool

Returns true if the given virtual-key is currently held down.

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pub fn vk_down_stock(&self, vk: u8) -> bool

Returns true if the key transitioned to down since the last next_frame.

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pub fn vk_up_stock(&self, vk: u8) -> bool

Returns true if the key transitioned to up since the last next_frame.

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pub fn vk_down_up_stock(&self, vk: u8) -> bool

Returns true if a down+up pair happened since the last next_frame.

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pub fn vk_flick_stock(&self, vk: u8) -> bool

Returns true if a flick was detected since the last next_frame.

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pub fn vk_flick_angle(&self, vk: u8) -> f32

Returns flick angle (radians) for the last flick on this key.

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pub fn vk_flick_pixel(&self, vk: u8) -> f32

Returns flick distance in pixels for the last flick on this key.

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pub fn vk_flick_mm(&self, vk: u8) -> f32

Returns flick distance in millimeters for the last flick on this key.

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pub fn clear_all(&mut self)

Clears all keys (including held-down state) and all edge stocks.

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pub fn has_mouse_position(&self) -> bool

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pub fn clear_keyboard(&mut self)

Clears only keyboard-visible state and leaves mouse state intact.

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pub fn clear_mouse(&mut self)

Clears only mouse-visible state and leaves keyboard state intact.

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pub fn use_current(&mut self)

Consumes current input edges while preserving held-down state.

Mirrors tona3 C_input_state::use(): clear down/up/down_up/flick stocks for mouse and keyboard plus wheel, but do not release held keys.

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pub fn next_frame(&mut self)

Advances to the next frame: clears edge stocks but keeps held-down state.

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pub fn next_keyboard_frame(&mut self)

Advances only keyboard state to the next frame.

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pub fn next_mouse_frame(&mut self)

Advances only mouse state to the next frame.

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pub fn on_mouse_wheel(&mut self, delta_y: i32)

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pub fn take_wheel_delta(&mut self) -> i32

Reads and clears the accumulated wheel delta.

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pub fn is_key_down(&self, k: VmKey) -> bool

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pub fn is_mouse_down(&self, b: VmMouseButton) -> bool

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pub fn on_key_down(&mut self, k: VmKey)

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pub fn on_key_up(&mut self, k: VmKey)

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pub fn on_mouse_down(&mut self, b: VmMouseButton)

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pub fn on_mouse_up(&mut self, b: VmMouseButton)

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pub fn on_mouse_move(&mut self, x: i32, y: i32)

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pub fn dir_mask(&self) -> i64

Returns a direction bitmask based on arrow keys.

Bit layout: 1=left, 2=right, 4=up, 8=down

Trait Implementations§

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impl Clone for InputState

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fn clone(&self) -> InputState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for InputState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InputState

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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