pub struct GanState { /* private fields */ }Implementations§
Source§impl GanState
impl GanState
pub fn reset(&mut self)
pub fn current_pat(&self) -> Option<&GanPat>
pub fn is_active(&self) -> bool
pub fn load_gan( &mut self, project_dir: &Path, append_dir: &str, name: &str, ) -> Result<()>
pub fn load_gan_only( &mut self, project_dir: &Path, append_dir: &str, name: &str, ) -> Result<()>
pub fn start_anm(&mut self, set_no: i32, loop_flag: bool, real_time_flag: bool)
pub fn next_anm(&mut self, set_no: i32, loop_flag: bool, real_time_flag: bool)
pub fn pause_anm(&mut self)
pub fn resume_anm(&mut self)
pub fn update_time(&mut self, past_game_time: i32, past_real_time: i32)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GanState
impl RefUnwindSafe for GanState
impl Send for GanState
impl Sync for GanState
impl Unpin for GanState
impl UnsafeUnpin for GanState
impl UnwindSafe for GanState
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