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MovieManager

Struct MovieManager 

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pub struct MovieManager { /* private fields */ }
Expand description

Minimal movie state holder.

The original Siglus engine plays MOV via a native playback pipeline. Here we provide a deterministic, cross-platform metadata path:

  • MPEG2 (.mpg / .mpeg) via siglus_assets::mpeg2
  • OMV (.omv) via siglus_assets::omv

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impl MovieManager

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pub fn new(project_dir: PathBuf) -> Self

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pub fn current(&self) -> Option<&MovieInfo>

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pub fn set_current_append_dir(&mut self, append_dir: impl Into<String>)

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pub fn stop(&mut self)

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pub fn prepare(&mut self, file_name: &str) -> Result<MovieInfo>

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pub fn prepare_omv(&mut self, file_name: &str) -> Result<MovieInfo>

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pub fn play( &mut self, file_name: &str, _wait: bool, _key_skip: bool, ) -> Result<MovieInfo>

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pub fn ensure_asset(&mut self, file_name: &str) -> Result<(&MovieAsset, bool)>

Resolve and decode a movie asset into RGBA frames (cached).

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pub fn ensure_omv_asset( &mut self, file_name: &str, ) -> Result<(&MovieAsset, bool)>

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pub fn poll_asset( &mut self, file_name: &str, ) -> Result<Option<(&MovieAsset, bool)>>

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pub fn poll_omv_asset( &mut self, file_name: &str, ) -> Result<Option<(&MovieAsset, bool)>>

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pub fn poll_global_movie_frame( &mut self, file_name: &str, timer_ms: u64, ) -> Result<Option<MovieStreamFrame>>

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pub fn poll_global_movie_frame_with_loop( &mut self, file_name: &str, timer_ms: u64, loop_flag: bool, ) -> Result<Option<MovieStreamFrame>>

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pub fn ensure_preview_frame( &mut self, file_name: &str, ) -> Result<Arc<RgbaImage>>

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pub fn ensure_omv_preview_frame( &mut self, file_name: &str, ) -> Result<Arc<RgbaImage>>

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pub fn start_audio( &mut self, audio: &mut AudioHub, track: &MovieAudio, offset_ms: u64, ) -> Result<u64>

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pub fn pause_audio(&mut self, id: u64)

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pub fn resume_audio(&mut self, id: u64)

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pub fn stop_audio(&mut self, id: u64)

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pub fn audio_playback_finished(&mut self, id: u64) -> bool

Trait Implementations§

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impl Debug for MovieManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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