pub struct EmoteDecodedTexture {
pub width: u32,
pub height: u32,
pub rgba: Arc<Vec<u8>>,
}Fields§
§width: u32§height: u32§rgba: Arc<Vec<u8>>Trait Implementations§
Source§impl Clone for EmoteDecodedTexture
impl Clone for EmoteDecodedTexture
Source§fn clone(&self) -> EmoteDecodedTexture
fn clone(&self) -> EmoteDecodedTexture
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for EmoteDecodedTexture
impl RefUnwindSafe for EmoteDecodedTexture
impl Send for EmoteDecodedTexture
impl Sync for EmoteDecodedTexture
impl Unpin for EmoteDecodedTexture
impl UnsafeUnpin for EmoteDecodedTexture
impl UnwindSafe for EmoteDecodedTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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Convert
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