pub fn find_initial_gameexe_path(project_dir: &Path) -> Result<PathBuf>Expand description
Resolve the Gameexe file used by the original startup path.
C_tnm_ini::analize_func() opens
module_dir + Select.ini.first_dir() + LCL_GAMEEXE_DAT; Gameexe is therefore
selected from the same initial append as Scene.pck, not independently from
the project root. Localized candidate names are retained for this port.