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sprite_quad_points_rect

Function sprite_quad_points_rect 

Source
pub fn sprite_quad_points_rect(
    sprite: &Sprite,
    dst_x: f32,
    dst_y: f32,
    local_left: f32,
    local_top: f32,
    local_right: f32,
    local_bottom: f32,
    win_w: f32,
    win_h: f32,
) -> Option<[ProjectedPoint; 4]>