pub struct Pass {
pub index: usize,
pub name: String,
pub annotation_count: u32,
pub states: Vec<State>,
pub vertex_shader: Option<ShaderRef>,
pub pixel_shader: Option<ShaderRef>,
}Fields§
§index: usize§name: String§annotation_count: u32§states: Vec<State>§vertex_shader: Option<ShaderRef>§pixel_shader: Option<ShaderRef>Trait Implementations§
Auto Trait Implementations§
impl Freeze for Pass
impl RefUnwindSafe for Pass
impl Send for Pass
impl Sync for Pass
impl Unpin for Pass
impl UnsafeUnpin for Pass
impl UnwindSafe for Pass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more