pub struct ScenePck {
pub buf: Vec<u8>,
pub header: PackScnHeader,
pub scn_name_map: HashMap<String, usize>,
pub inc_prop_name_map: HashMap<u32, String>,
pub inc_cmd_name_map: HashMap<u32, String>,
pub inc_props: Vec<PackIncProp>,
pub inc_cmds: Vec<PackIncCmd>,
}Fields§
§buf: Vec<u8>§header: PackScnHeader§scn_name_map: HashMap<String, usize>§inc_prop_name_map: HashMap<u32, String>§inc_cmd_name_map: HashMap<u32, String>§inc_props: Vec<PackIncProp>§inc_cmds: Vec<PackIncCmd>Implementations§
Source§impl ScenePck
impl ScenePck
pub fn load_and_rebuild( path: &Path, opt: &ScenePckDecodeOptions, ) -> Result<Self>
pub fn load_and_rebuild_from_bytes( tmp: Vec<u8>, opt: &ScenePckDecodeOptions, ) -> Result<Self>
pub fn scn_data_slice(&self, scn_no: usize) -> Result<&[u8]>
pub fn find_scene_no(&self, name_or_index: &str) -> Option<usize>
pub fn find_scene_name(&self, scn_no: usize) -> Option<&str>
pub fn find_inc_cmd_no(&self, cmd_name: &str) -> Option<usize>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ScenePck
impl RefUnwindSafe for ScenePck
impl Send for ScenePck
impl Sync for ScenePck
impl Unpin for ScenePck
impl UnsafeUnpin for ScenePck
impl UnwindSafe for ScenePck
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more