pub fn technique_shader_outputs<'a>(
effect: &'a EffectFile,
shaders: &'a [ShaderBlob],
) -> Vec<(String, &'a ShaderBlob)>pub fn technique_shader_outputs<'a>(
effect: &'a EffectFile,
shaders: &'a [ShaderBlob],
) -> Vec<(String, &'a ShaderBlob)>